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Games Design Showreel to view at the Creative & Cultural space, Princess Quay Hull.

Work by Games Design students across the three years of the BA is currently on show at the Creative and Cultural Company‘s gallery and culture space on the bottom deck of the Princes Quay mall, Hull.

A variety of digital environments and experimental projects, as well as several examples of the heritage projects our year two students take part in as part of an ongoing staff and student research project; an outline of which you can find below.

Engaging digital media students in deeper research through social and industrial heritage interpretation.

We have observed a perceptible cultural shift away from library research and deeper reading from print-based media, particularly with students on courses serving technology oriented industries (web, games, graphics and 3D design etc) who can rely heavily on search engine results.

With the aim of engaging students in a full range of deep and more speculative research methods, staff have employed the use of live heritage oriented projects at level 5 (year 2) as a means of extending and enriching research skills, resulting in historical reconstructions of local city spaces and connected historical environments.

The students were encouraged to use more traditional investigative processes (on which most information technology is modelled) as source for their interpretations, in combination with Games development technology.

Having utilised the resources within Hull’s library and museums service, undertaking field trips and observational recording, the students have gained a deeper understanding of how an holistic approach to research and development activity can be applied across their studio practice.

Our projects to date have included:

  • Re-creations of the City’s docks, including Queens Gardens at the start of the 20th Century

(Hull Museum’s Connect/Create exhibition, Ferens Art Gallery)

  • Iron Age sword The journey of an from a Celtic Forge, via a Victorian antiquities collector’s study, to the “stacks” behind the East Riding museum

(Hull Museum’s Connect/Create exhibition, Ferens Art Gallery)

  • Roman oil lamp The journey of a from the potter’s wheel to the ship that brought it to Britain

(Precious Cargo, Westminster, London – selected as part of the national exhibition, and the Cultural Olympiad)

  • Holy Trinity Church – A virtual model of as it might have looked during its expansion in the medieval period (shown inside Trinity as a digital altar piece during their celebrated beer festival)
  • Hull’s Paragon Station, interpretation – summer 1914. In response to the national commemoration of the outbreak of WWI, and City of Culture engagement currently highlighted in the city.

The outward facing nature of the work (online and ‘pop up’ exhibitions at the sites) have brought additional value to the experience, allowing students to witnessing first-hand how audiences engage and respond. Their reflections have led them to propose future developments, such as the use of ‘Oculus Rift’ virtual experience software to allow the pubic to fully immerse themselves in a heritage oriented digital environment.

The students have developed an awareness of the transferable skills they are learning, which can prepare them for a wealth of possible future paths.

Gareth Sleightholme & Paul Starkey (Lecturers in Games Design)





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